In this step I dropped in subtle shadows and highlights. Keyword “subtle”. I always make the mistake of hacking in shadows and highlights and the end result is usually a horrid mess. Over the years, I’ve studied other painters and comic colorists and learned how just a slight color change makes a huge difference. For now the name of the game is control and preventing myself from rushing.
This step will get some more tweaks until I’m relatively happy. Then on to texturing.
I have a few processes going on right now because, well, I’m working on a bunch of them right now. This is a step from the sample cover illustration from the novel. At this stage, I’ve laid down all the flats. So now, I can focus in on specific areas one at a time.
It also makes it easy to select certain areas later on. If I want to lay in lighting effects behind the playing card, I can click on that layer and use it to mask out whatever is supposed to be behind the car.
In the next update, I’ll show you what it looks like with all the grey shadows and highlights finished.
And here are the finished inks for the first cover to the webcomic. The next step is the coloring and some digital renderings of antique playing cards. Hopefully the finished product will pop.
Rough photo of the rough pencils for the webcomic cover. This is Savachia, the star of the first story arc in the comic. He’s a secondary character in the novel (an important one though) and we’ll get to see how he ended up in the Conjurian in the first webcomic series.
He’s a little bit of David Blaine and a dash of Criss Angel. More importantly, he’s not what you initially think.